If they make it out of the tower successfully, the player(s) can watch the ending credits. At the end of the final level, the player is given twenty seconds to escape from the self-destructing tower. The game only has a few enemies and one boss that appears midway through the game. Extra points are also received if over half of the level's Rings were found. Upon completing each level, the game tallies up how many Rings were grabbed. When the player is hit by a dangerous obstacle or hazard, they lose health from the Health Gauge, which can be refilled by collecting Rings that are found around the arena. Yet, it is also different in the sense that instead of a typical platforming game, the game is centered entirely around running as fast as possible on a linear course from a never-ending barrage of threats, including giant boulders, lava flows, rogue gears, falling stalactites, and other traps. This objective is similar to other video games in the Sonic the Hedgehog series. The premise of the game is to reach the end of an isometric course without dying. Each trackball and corresponding action button are color-coded, meaning the blue ones are for Sonic, red ones are for Mighty, and yellow ones are for Ray. The characters are controlled with one action button which lets the player perform a spin jump, and a trackball which is used to move the characters around. SegaSonic the Hedgehog is an isometric platforming game with three characters who share identical controls and abilities. Sonic & All-Stars Racing Transformed Review
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